Backyard Monsters Wiki
Backyard Monsters Wiki
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'''(MUST READ)'''
 
'''(MUST READ)'''
 
It is important to make your base as symmetrical as possible because it prevents or lessen creation of weak spots.
 
It is important to make your base as symmetrical as possible because it prevents or lessen creation of weak spots.
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But it makes your base more predictable.
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==5. THDT/SDT==
 
==5. THDT/SDT==
   

Revision as of 13:12, 5 December 2011

                                                        Guide is pretty much all done :)

1. Get a Yard Planner

Yard Planner

A Yard Planner

A Yard Planner will be much easier and better to move stuff around instead of not using one. This is completely optional but it will be much harder without one.

It only costs 250,000 pebbles and 250,000 twigs.

You can also use this simulation of the in-game yard planner to save time

Next Generation Yard Planner (NGYP) http://philipp.hostingsociety.com/

2. Know how your enemies attack

Knowing this will help you figure out which type of base/defense you should choose.

A enemy with only general buildings on one side would be very vulnreable. Putting the same type of tower togehter is dumb. If they do this they will be very easy to destroy

Example: if enemy uses flying monsters Rocket Daves in bunkers will be useful

3. Know your buildings

It is important to know which buildings are important and which aren't important. It is highly recommended you place your Town Hall in dead center, using the Yard Planner for accuracy. You may also place your Champion Cage at center for maximum Champion range (only recommended for high level champions).

General Buildings

These are the least important buildings you should care about since people do not get any resources from these. These buildings have low repair time also. A good way to use them is by building a NEC (never ending chain). This is basically a ring around your base, to distract monsters that have their favorite tagets set at "anything". (DAVE, pokey, etc.)

General Buildings

Monster/Attack Buildings

These are more important than General Buildings but not as important as defenses and resource buildings. These buildings are used for training, unlocking monsters, attacking, housing, and everything else for monsters.

Having them destroyed will slightly hinder your progress on the tasks performed by the buildings,as they will not continue to perform if they are damaged.

Monster Buildings / Catapult is also included in this category.

Defensive Structures and Buildings

These buildings are made for defense, without these any base can be farmed easily even with the weakest monsters. It is important to upgrade these buildings as high as possible for maximum defense and range.

Defensive Buildings

Defensive Structures

Resource Buildings

These are the most important buildings second to Town Hall because when people attack/destroy these buildings they get resources and people usually attack to get resources. It is important to not place these where it can be easily reached and destroyed,especially the Storage Silo.

Resource Buildings

Town Hall

This builidng is the most important building because it stores most of the resources in your yard (8%). Protect this at all costs.

Town Hall

4. Symmetry

(MUST READ) It is important to make your base as symmetrical as possible because it prevents or lessen creation of weak spots.

But it makes your base more predictable.

5. THDT/SDT

Town Hall Death Trap/Silo Death Trap

see: THDT/SDT


Checkpoint 1: Make sure your THDT/SDT works by posting a image of it. You can check in BYM forums. If you do not have a account, make one or you can ask a friend that has one to post it for you.

http://forums.kixeye.com/forums/8-Stomp-The-Yard

If you don't know how to take a screenshot see this thread:

http://forums.kixeye.com/threads/95453-Forum-Image-Posting-Guide

For the guide above skip to the Yard Planner guides section. I know it is not made for NGYP, so skip steps that don't apply.

READ: If they say it should work, move your buildings out of the way and test in-game. (Freeze Champion and make sure there is no ranges on the death trap besides Aerial Defense Tower ranges since flying monsters do not path at all)


6. Defenses

It is important to place defenses in the right areas. Placement all depends on your levels and base design.

This is a table that lists all defense building besides the Champion Chamber because it may be considered a defense but it does not act as one.

Make sure defenses are evened out and as symmetrical as possible.

Name Description + Placement Air Ground
Champion cage
Champion Cage
This building can only get destroyed by splash damge. Make sure this isn't baitable, meaning the champion can't be killed easily by just sending monsters from the edge. This defense has the highest range in the game, but range is currently unknown. Since the Champion Cage cannot be catapulted it dosen't matter if you put resources around it or not, and it would be hard because of it's size. You can place this in the center for maximum protection, but this is not recomended for low level champs. This cage can also be used as a big block since it cannot be damaged Lv.3+
Fomor
Only
Yes
Aerial defense towerAerial
Defense
Tower (ADT)
This is a important building for defending from Air monsters. Without these your base can be easily destroyed by flying monsters. Place these between silos/behind silos so nobody has the urge to catapult them because it would destroy silos with the ADTs. To prevent your pathing from messing up due to the ADTs place blocks around the ADTs. Yes No
Tesla tower
Tesla Tower
This is a fast attacking building with high voltage. Place these between harvesters or behind harvesters. Yes Yes
Laser tower
Laser Tower
This is a excellent low range defense for weak monsters, but it may not be as effective for stronger monsters. Place these between harvesters or behind harvesters. No Yes
Railgun
Railgun
This building makes a infinite line of power, the line damages monsters outside of Railgun's range but the Railgun only reacts to monsters in it's range. Use this for your death trap, so monsters get damaged while pathing. Place these between harvesters or behind harvesters. No Yes
Monster bunker
Monster Bunker
This building stores monsters that fight to the death trying to kill the enemies. Place these as close as possible to Town Hall for maximum protection, and also place harvesters in front of these. The monsters you should place in here depends on your base, but here are some recommended monsters for all bases:

Rocket D.A.V.E.s., Airburst Eye-ras, Whirlwind Banditos and Crabatrons. If your a low level and do not have any of these you can use the monsters you have.

If a bunker is destroyed through catapults, all the monsters inside will get killed with it.

Depends on monster and ability. Yes
Sniper tower
Sniper Tower
Sniper Tower is best used for a long range support tower unless you don't have any Teslas, Railguns, or Bunkers since it wouldn't be as strong alone. Place these near Teslas and Lasers so they support them. It dosen't matter if you have harvesters near them since it would be dumb for anyone to just aim for these. Yes Yes
Cannon tower
Cannon Tower
Cannon Tower is a fast attacking support tower that can be very useful for weak monsters, but just like Laser Tower it is not that useful for stronger monsters since they damage an area of monsters. Place these near Teslas and Snipers so they support them. It dosen't matter if you have harvesters near them since it would be dumb for anyone to just aim for these using small champions(level 1 to 2). No Yes

7. Harvester/Silo placement

Harvesters: Buildings that harvest resources (Pebble Shiner, Putty Squisher, Twig Snapper, and Goo Factory) Place these in front of defenses to make people hit/destroy harvesters with the defenses. Make sure you even them out. Do not place harvesters in front of Snipers and Cannons since nobody smart would aim to catapult just them.

Silos: Buildings that store resources, this is the second most important building for resources. Place these in a SDT. Read for details: THDT/SDT

8. NEC (Never ending Chain)

A NEC (Never ending Chain) is pretty much a circle made with general buildings like monster locker, general store, wild monster baiter, and all the other buildings that are in the building tab in-game. A NEC makes monsters attacking anything attack the general buildings first and maybe go around in circles destroying general buildings. Make sure they are evenly spread out, not too close and not too far away.

9. Leftovers

Have some blocks and traps leftover? You should, if you don't you don't have any blocks left you wasted too much blocks on your death trap. Tou should use some traps outside the death trap also, but don't just place them randomely. Use the leftover blocks for pathingand Eye-ra bait.

Pathing

Make it so the monsters will have to path a little, instead of going directly to their next target. These pathing should be simple and short. Here is a example:

Stbaeb1

Eye-ra bait

These are blocks spread outside your yard to bait Eye-ras. So Eye-ras will go take the bait instead of destroying anything else. Because of Eye-ras ability Splash damage try to make it as far as possible from any building, and especially monster bunkers. Spread these out evenly.

10. Etc

Don't expect to make a epic base at your first attempt, and there is no such thing as a ultimate base (no base is invincible to all attacks).

Read some other guides: http://forums.kixeye.com/threads/33358-Build-Better-Bases-Start-with-good-Guides (This guide does have a lot of stuff, but it dosen't have everything)

After you read them and made your base post in Stomp the Yard section in BYM forums to get it rated.

http://forums.kixeye.com/forums/8-Stomp-The-Yard

Don't know how to post a picture? Use this guide: http://forums.kixeye.com/threads/136572-How-to-post-image-of-base

After you get it rated, test it with the Wild Monster baiter to see if it works well.

Done :)

(the guide is pretty much done, but theres probably some things that need checking)