Flinger | |
---|---|
Town Hall Level Required | 1 |
Maximum Building Levels | 4 (MR2) 5 (MR3) |
Building Usage | Offensive |
Size | 4.5 x 4.5 in blocks |
" The Flinger flings monsters into battle. This building is required if you wish to attack another player. Use the Map Room to find and target enemy yards. "
General information[]
This building is required if you wish to attack another player. This is used to place monsters on your enemy yards. Use the Map Room to find and target enemy yards.
If you have Map Room level 2, the amount of outward spaces you can attack depends on the level of your Flinger. At level 4, you can attack bases 10 hexes away (main base), OR 4 hexes away (outpost). Upgrading the Flinger also increases the bucket size allowing you to fling even more monsters. To increase the range of attack, conquer an Outpost and build a Flinger in your Outpost, and even better, upgrade that Flinger as well.
The level of the Flinger doesn't matter so much until you have a level 2 Map Room, when it begins to affect the range it can fire as well as the amount/quantity of monsters you can fling in at one time. However, you can simply throw in multiple loads of a small collection of monsters in place of a large load of monsters (which also spreads the monsters out more).
The amount of housing space of a monster also effects the flinger. Monsters with high housing usage take more space in the bucket (Pokeys the least, Octo-oozes, Bolts, Finks then Ichis, etc. up to Zafreeti), so if you have a level 1 Flinger, you will only be able to fling in a few D.A.V.E.s.
In the new world map, the amount of monsters you can use will be limited depending on the Flinger level. For example, if the flinger only lets you use 10 D.A.V.E.s, you can't fling in any more even if you have 20 of them in your Housing.
Building and Upgrading[]
Level | Cost | Construction Time | HP | Repair time | Capacity | Prerequisites | Main Yard Attack Range | Outpost Attack Range | ||
---|---|---|---|---|---|---|---|---|---|---|
Twigs | Pebbles | Putty | ||||||||
1 | 1,000 | 1,000 | 500 | 15m | 4,000 | 1m 40m | 250 | L1 Town Hall | 4 Hexes | 1 Hex |
2 | 64,300 | 63,300 | 32,150 | 3h | 8,000 | 5m | 850 | L3 Town Hall | 6 Hexes | 2 Hexes |
3 | 283,600 | 283,600 | 141,800 | 9h | 16,000 | 10m | 1500 | L4 Town Hall | 8 Hexes | 3 Hexes |
4 | 1,247,840 | 1,247,840 | 623,920 | 1d 3h | 28,000 | 15m | 2500 | L4 Town Hall | 10 Hexes | 4 Hexes |
5 | 5,500,000 | 5,500,000 | 2,750,00 | 3d 12h | 56,000 | 15m | 3500 | L5 Town Hall |
Building Progression[]
Structure Level | Normal | Damaged | Destroyed |
---|---|---|---|
1 | |||
2 | |||
3 | |||
4 - 5 |
Additional Facts[]
- The housing space of a monster is the amount of space it takes up in the Flinger.
Tips[]
Moved to Flinger/tips
General |
General Store • Map Room • Outpost • Radio Tower • Town Hall • Yard Planner • Outpost Defender |
Resources |
Twig Snapper • Pebble Shiner • Putty Squisher • Goo Factory • Storage Silo • Resource Outpost |
Monster |
Champion Cage • Champion Chamber • Hatchery • Hatchery Control Center • Housing • Monster Locker • Monster Academy • Monster Lab • Wild Monster Baiter • Monster Juicer |
Offensive |
Flinger • Catapult • Chaos Lab • Chaos Factory |
Defensive |
Booby Trap • Heavy Trap • Block • Sniper Tower • Cannon Tower • Tesla Tower • Laser Tower • Aerial Defense Tower • Railgun • Monster Bunker • Quake Tower • Magma Tower • Spurtz Cannon • Stronghold |
Others |