Monster Locker | |
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Town Hall Level Required | 2 |
Maximum Building Levels | 4 |
Building Usage | General |
Size | 5 x 5 in blocks |

Level 4 Monster Locker
" Research and unlock new monsters to hatch in the Hatchery. "
General information[]
The Monster Lockeris needed to unlock all monsters except Pokeys. As one of the biggest buildings in its level 4 state, some people use it to hide defensive towers or a way/entrance of your yard.
Once you unlocked all your monsters, the Monster Locker is not really needed anymore. You could free up some space by recycling it, but you'll be at a disadvantage if more monsters are released. Example: As of the update May 4, 2012, it is needed to unlock Vorg and Slimeattikus for players that were unable to compete in the Creature Carnage event (people with level 4+ Town Hall). Also, you can use it as an extra building.
Unlocking monsters[]
Level | Monster | Cost (Putty) |
---|---|---|
1 | ![]() |
- |
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8,000 | |
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16,000 | |
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32,000 | |
2 | ![]() |
64,000 |
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128,000 | |
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256,000 | |
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512,000 | |
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384,000 | |
3 | ![]() |
1,024,000 |
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2,048,000 | |
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2,048,000 | |
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4,096,000 | |
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6,192,000 | |
4 | ![]() |
4,096,000 |
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4,096,000 | |
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8,192,000 |
Building and Upgrading[]
Level | Cost | Construction Time | HP | Repair Time | Prerequisites | |
---|---|---|---|---|---|---|
Twigs | Pebbles | |||||
1 | 1,800 | 2,300 | 10m | 4,000 | 8m | L2 Town Hall |
2 | 38,800 | 18,400 | 5h | 16,000 | 32m | L3 Town Hall |
3 | 115,200 | 147,200 | 20h | 32,000 | 1h | L4 Town Hall |
4 | 460,800 | 588,800 | 1d 12h | 64,000 | 1h | L5 Town Hall |
Recycling[]
Level | Resources Recycled | |
---|---|---|
Twigs | Pebbles | |
1 | 900 | 1,150 |
2 | 15,300 | 10,350 |
3 | 72,900 | 83,950 |
4 | 303,300 | 378,350 |
Building Stages[]
Level | Normal / In Action | Damaged | Destroyed |
---|---|---|---|
1 | ![]() |
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2 | ![]() |
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3 | ![]() |
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4 | ![]() |
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Trivia[]
- The Monster Locker overdrive was removed as you can now directly speed up unlocks from the locker, the overdrive was quite lame as it only lasted 4 hours so you had to buy it over and over again for the later level monsters.
- From the original monsters, starting from octo-ooze and ending with D.A.V.E, their costs to unlock doubles when you move on to the next monster.
- If the monster locker is destroyed while unlocking a monster,the unlocking process will be stalled until it is fixed.
Tips[]
Moved to Monster Locker/tips
![]() General |
General Store • Map Room • Outpost • Radio Tower • Town Hall • Yard Planner • Outpost Defender |
![]() Resources |
Twig Snapper • Pebble Shiner • Putty Squisher • Goo Factory • Storage Silo • Resource Outpost |
![]() Monster |
Champion Cage • Champion Chamber • Hatchery • Hatchery Control Center • Housing • Monster Locker • Monster Academy • Monster Lab • Wild Monster Baiter • Monster Juicer |
![]() Offensive |
|
![]() Defensive |
Booby Trap • Heavy Trap • Block • Sniper Tower • Cannon Tower • Tesla Tower • Laser Tower • Aerial Defense Tower • Railgun • Monster Bunker • Quake Tower • Magma Tower • Spurtz Cannon • Stronghold |
![]() Others |