|Town Hall Level Required||1|
|Maximum Building Levels||10|
|Size||3.5 x 3.5 in blocks|
" Long range, high damage, but slow to reload. This tower picks off enemy monsters before they even get close. Protect a larger area with this tower. "
Sniper Towers deal high damage and have a long range, but can only damage one monster at a time. The Sniper Tower is best used as a support tower to other towers because they wouldn't last alone, so putting Sniper Towers near/at the borderline limits of your yard can be a very bad idea. Only put Sniper Towers on the outside of your yard if it has support. Since they are slow to reload, they are easily defeated by a larger group of even weak monsters like Pokeys. Sniper Towers are best paired up with the Cannon Tower and/or Laser Tower from short distance or with the Railgun from long distance, so they won't get knocked down as easily. The monsters will group around the Sniper Tower while the Cannon Tower or Railgun kills them. This tower must be placed at the edge of your yard. This Tower can also attack flying monsters but it's weak. Be sure you pair your Sniper and your Aerial Defense Tower to effect.
This tower is one of the four towers that can attack flying monsters (currently only the Teratorn, Zafreeti, Balthazar, Vorg and Fomor) besides Tesla Towers, Aerial Defense Towers, and Magma Towers. Sniper Towers have the highest range for a defensive tower, unless you count the Monster Bunker, which makes them great for taking out D.A.V.E.s with Rockets (as is Aerial Defense Towers and Railgun when upgraded to level 6).
As is with the other towers, its function will decrease as its health decreases.
|1||37,500||50,000||12,500||5h||L5 Town Hall||20%|
|2||187,500||250,000||62,500||12h||L6 Town Hall||30%|
|3||937,500||1,250,000||312,500||1d||L7 Town Hall||40%|
|4||4,687,500||6,250,000||1,562,500||2d||L8 Town Hall||50%|
Building and Upgrading
|Level||Range|| Damage Per|
| Damage Per|
|Cost||Construction Time||Repair Time||Prerequisites|
|1||300||100||50||1,500||2,000||500||30s||5m||Town Hall 1|
|2||308||210||105||7,500||10,000||2,500||15m||10m 30s||Town Hall 2|
|3||316||320||160||37,500||50,000||12,500||45m||23m 25s||Town Hall 3|
|4||324||430||215||187,500||250,000||62,500||5h||35m||Town Hall 4|
|5||332||540||270||937,500||1,250,000||312,500||12h||55m||Town Hall 5|
|6||340||650||325||4,687,500||6,250,000||1,562,500||1d||1h 10m||Town Hall 6|
|7||348||760||380||7,031,250||9,375,000||2,343,750||2d||3h||Town Hall 7|
|8||356||870||435||10,547,000||14,062,000||3,515,000||3d||3h 30m||Town Hall 8|
|9||364||980||490||15,820,000||21,095,000||5,275,000||4d||4h||Town Hall 8|
|10||372||1100||550||32,730,000||31,650,000||7,900,000||5d 12h||6h||Town Hall 8|
Recycling and HP Stats
|1 ~ 10|
Moved to Sniper Tower/tips
- Sniper Towers were once called Snipe Towers.
- The Sniper Tower and the Cannon Tower were the first two defense towers.
- On the early days of Backyard Monsters, the Sniper Tower was an orange tube.
- On the Facebook page, there is an alternate picture of the Sniper Tower having two barrels instead of the usual one barrel on the "Defense Guide" button.
- The Sniper Tower vaguely resembles the sharpshooter from Inferno.
- There is a glitch where the sniper tower will fire with the ammo of a Railgun.
- When all sniper towers are placed together, they can still quickly take down large groups of weak monsters such as Pokeys though not as effectively.